![]() ![]() In 2017, I tried to port Pac-man as faithfully as possible in Defold but I abandoned this project soon after implementing basic movement and eating. At that time, I was creating another game using Unity so I didn’t get to test Defold. Since then I’ve been learning a lot of programming languages and making small games as a hobby.Īccording to a post I made on Twitter, it was right after it was publicly released in 2016. It came with a BASIC manual with lots of short code examples and I really liked copying those codes and seeing stuff happening. I started coding when my father bought a MSX in 1986 (or 1987?). My name is Jeferson Rodrigues da Silva, born in 1981 and living in Brazil. Silva ported his game nullptr from TIC-80 to Defold. In this developer case study we’ll look at how Jeferson R. One recent example is Slipways which was ported from PICO-8 ( itch.io build) to Unity ( Steam build) and another older example is Hook, Line and Thinker which was ported to Defold. While it is possible to create all kinds of amazing games and tools using fantasy computers and consoles they also have their limitations and there are many examples of developers porting their creations over to other game engines to unlock new capabilities and platforms. The TIC-80, PICO-8 and similar fantasy systems are amazing pieces of software and they have introduced countless aspiring developers to world of game development. Both TIC-80 and PICO-8 simulate the restricted hardware of an old 8-bit system packaged into a user friendly experience with integrated tools for asset creation and the use of Lua for writing game logic. Proof of this can be seen in the sale of “mini” versions of the original computers and consoles ( C64 Mini, NES Classic etc), in the creation of new “8-bit” systems such as the MEGA-65 and in the many fantasy computer systems and console such as the TIC-80 and PICO-8.įantasy computer systems have become a very approachable way of experiencing the joy and the challenges of game development for resource constrained hardware without having to learn things such as 6502 assembly language. The world of 8-bit computers and consoles is almost as alive today as it was back when sales of the ZX Spectrum, C64, NES and Atari 800 peaked 30 years ago.
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